What Is a Logic Puzzle? Parts, Kinds and a Worked Example
A logic puzzle gives facts and rules, and the answer follows by deduction alone. Its parts, its kinds, what makes a good one, and a classic solved step by step.
Riddle10 blog
A logic puzzle gives facts and rules, and the answer follows by deduction alone. Its parts, its kinds, what makes a good one, and a classic solved step by step.
A maze puzzle is a set of paths and walls with a start, a goal and dead ends. Learn its parts, its kinds, the graph view and how to find the shortest route.
Word, number, picture and spatial, physical piece, pure logic and chessboard puzzles: what each type of puzzle uses and how to begin.
Meshing gears turn opposite ways, so count the contacts. Learn why odd rings jam, how belts change direction, and solve a worked gear train puzzle.
Join every dot once in a single path: count partners, fix forced links, use hop-length and arrow rules. With a worked row example and a practice grid.
Colour every region so neighbours differ, with as few colours as possible. Dots and lines, greedy colouring, backtracking, a worked map and a practice puzzle.
A good puzzle has exactly one answer. How designers and researchers check every possibility so a puzzle ends with a single solution.
How to count and solve derangement puzzles where no jar, key or tile may stay in its own place, with the counting rule, a table and a clue puzzle.
Turn left, right and next-to clues into tiles on a strip of houses, test the few places each can sit, and finish with one row. Worked example and practice.
How to use the process of elimination in puzzles: list options, cross out what fails, and add a guess-and-check step when you stall. Worked grids.
Knights, knaves and normals puzzles with a truth-teller, a liar and a normal who can say either: a case method, a worked example and a practice puzzle.
Test every scenario and keep the one where each statement matches its own truth: liar claims, counting lists, self-counting sentences and sequences.
Turn each clue into a before, after or same-round rule, fix the ends first and fill the rest. A worked ordering puzzle and a round schedule to practise.
Fix one seat, place locked pairs, split into cases and test each clue. A worked round-table puzzle, the own-seat rule and a practice puzzle with answer.
Solve hat colour puzzles by listing every pattern and striking out what each answer rules out. A worked example, the classic game and a practice puzzle.
Use row and column counts and the no-touching rule to find every hidden boat. A clear method, a worked six by six puzzle and a practice grid.
Join equal numbers with paths that never cross and fill every cell. Learn corner and edge forcing, then try a worked puzzle and a practice grid.
Place stars in every row, column and region so that none touch, even at corners. Five core moves, a worked five by five puzzle and a practice grid.
Read edge clues as visible buildings, use the tallest-at-the-edge and cap rules, then follow a worked four by four building height puzzle and a practice grid.
Learn the totals that allow only one set of digits, use crossing runs and the no-repeat rule, then follow a worked sum grid puzzle and try a practice grid.