Types of Mechanical Puzzles: Slide, Jump, Pack, Cut, Match, Twist
The six types of mechanical puzzles, sorted by what your hands do: slide, jump, pack, cut and rearrange, colour-match and twist, with how to start each.
Riddle10 blog
The six types of mechanical puzzles, sorted by what your hands do: slide, jump, pack, cut and rearrange, colour-match and twist, with how to start each.
Count every cube in a stack, hidden ones included. Use a height grid, check by layers and diagonals, then try a worked example and a practice puzzle.
Solve jigsaw puzzles in order: edges first, sort by colour and shape, grow clusters, then fit the last pieces by shape. Worked example and practice puzzle.
Scan both pictures cell by cell, sort changes by kind and check your tally. A six-step method, a worked tile puzzle and a practice puzzle with answer.
Pack cube pieces into a box with four checks: volume, a 3D checkerboard colour count, awkward pieces first and layer by layer, plus a practice puzzle.
Fill a board with the 12 five-square pieces. Check area and colour, mark tight corners, place awkward pieces first, then try a worked and a practice box.
Work back from the target: trace the blocker chain, count free cells, move small pieces first. A worked tray, a parking-style grid and a practice puzzle.
Meshing gears turn opposite ways, so count the contacts. Learn why odd rings jam, how belts change direction, and solve a worked gear train puzzle.
Move one dot at a time, count crossings in pairs and fix a triangle first. A worked tangled cord puzzle, a practice puzzle and the networks that never lie flat.
Join every dot once in a single path: count partners, fix forced links, use hop-length and arrow rules. With a worked row example and a practice grid.
Count the lines at each dot to see if a figure can be drawn in one stroke and where to start. Method, worked example, arrow version and practice puzzles.
Learn when to multiply and when to add, how to count orderings, groups and number splits, and how to avoid double counting, with a worked puzzle.
How to use the process of elimination in puzzles: list options, cross out what fails, and add a guess-and-check step when you stall. Worked grids.
Knights, knaves and normals puzzles with a truth-teller, a liar and a normal who can say either: a case method, a worked example and a practice puzzle.
Use row and column counts and the no-touching rule to find every hidden boat. A clear method, a worked six by six puzzle and a practice grid.
Join equal numbers with paths that never cross and fill every cell. Learn corner and edge forcing, then try a worked puzzle and a practice grid.
Place stars in every row, column and region so that none touch, even at corners. Five core moves, a worked five by five puzzle and a practice grid.
Read edge clues as visible buildings, use the tallest-at-the-edge and cap rules, then follow a worked four by four building height puzzle and a practice grid.
Learn the totals that allow only one set of digits, use crossing runs and the no-repeat rule, then follow a worked sum grid puzzle and try a practice grid.
Start with single cells and one-pair cages, list digit sets for sums and products, then use rows and columns. A worked grid and a practice puzzle.