How to Solve Spot the Difference Puzzles: The Grid Method
Scan both pictures cell by cell, sort changes by kind and check your tally. A six-step method, a worked tile puzzle and a practice puzzle with answer.
Riddle10 blog
Scan both pictures cell by cell, sort changes by kind and check your tally. A six-step method, a worked tile puzzle and a practice puzzle with answer.
Learn to cut a shape into smaller copies of itself: count cells, fill tight corners first, avoid bad pockets, then try a worked and a practice puzzle.
Pack cube pieces into a box with four checks: volume, a 3D checkerboard colour count, awkward pieces first and layer by layer, plus a practice puzzle.
Fill a board with the 12 five-square pieces. Check area and colour, mark tight corners, place awkward pieces first, then try a worked and a practice box.
Work back from the target: trace the blocker chain, count free cells, move small pieces first. A worked tray, a parking-style grid and a practice puzzle.
Meshing gears turn opposite ways, so count the contacts. Learn why odd rings jam, how belts change direction, and solve a worked gear train puzzle.
Move one dot at a time, count crossings in pairs and fix a triangle first. A worked tangled cord puzzle, a practice puzzle and the networks that never lie flat.
Join every dot once in a single path: count partners, fix forced links, use hop-length and arrow rules. With a worked row example and a practice grid.
Solve rook and queen tour puzzles: step and slide moves, open and closed tours, the snake plan, forced corner lines and a worked 5 by 5 example.
Colour every region so neighbours differ, with as few colours as possible. Dots and lines, greedy colouring, backtracking, a worked map and a practice puzzle.
Keep a hand on the wall, fill dead ends, mark junctions, work backwards or search every branch. One worked maze puzzle and a practice maze with answer.
Spread outward from the start, settle the nearest place first and trace back. Worked road map, rook board example, reachability check and a practice puzzle.
Count the lines at each dot to see if a figure can be drawn in one stroke and where to start. Method, worked example, arrow version and practice puzzles.
Why some puzzles are hard for computers: positions grow too fast to check, best answers are NP-hard, and clever estimates cannot remove the worst cases.
A good puzzle has exactly one answer. How designers and researchers check every possibility so a puzzle ends with a single solution.
Latin squares go from 12 of order 3 to a 37-digit count at order 10. How the counts were found, how larger ones are estimated, and how grid loops are counted.
Puzzle difficulty is measured by solve rates, ratings, dead ends and solution length. What research says each method shows and misses.
Computers solve puzzles by searching a network of positions. See breadth-first search, A*, greedy search and logic programs on one worked example.
Fill a square so every row and column adds to the same total. The one-gap rule, the centre rule, a worked four by four puzzle and a practice grid.
Which totals can two token values pay, what is the largest one they cannot, and how few tokens will do? A ladder method, worked example and practice.