Derangement Puzzles: How to Count Mix-Ups With Nothing in Place
How to count and solve derangement puzzles where no jar, key or tile may stay in its own place, with the counting rule, a table and a clue puzzle.
Riddle10 blog
How to count and solve derangement puzzles where no jar, key or tile may stay in its own place, with the counting rule, a table and a clue puzzle.
Learn when to multiply and when to add, how to count orderings, groups and number splits, and how to avoid double counting, with a worked puzzle.
Pick as many numbers as you can with no three evenly spaced. The midpoint test, greedy pass and doubling trick, with worked examples and practice.
Check the gaps, then the gaps between gaps, then the sum of the two previous terms. Worked number sequence puzzles, no-repeat strings and practice.
Turn left, right and next-to clues into tiles on a strip of houses, test the few places each can sit, and finish with one row. Worked example and practice.
How to use the process of elimination in puzzles: list options, cross out what fails, and add a guess-and-check step when you stall. Worked grids.
Knights, knaves and normals puzzles with a truth-teller, a liar and a normal who can say either: a case method, a worked example and a practice puzzle.
Test every scenario and keep the one where each statement matches its own truth: liar claims, counting lists, self-counting sentences and sequences.
Turn each clue into a before, after or same-round rule, fix the ends first and fill the rest. A worked ordering puzzle and a round schedule to practise.
Fix one seat, place locked pairs, split into cases and test each clue. A worked round-table puzzle, the own-seat rule and a practice puzzle with answer.
Solve hat colour puzzles by listing every pattern and striking out what each answer rules out. A worked example, the classic game and a practice puzzle.
Use row and column counts and the no-touching rule to find every hidden boat. A clear method, a worked six by six puzzle and a practice grid.
Join equal numbers with paths that never cross and fill every cell. Learn corner and edge forcing, then try a worked puzzle and a practice grid.
Place stars in every row, column and region so that none touch, even at corners. Five core moves, a worked five by five puzzle and a practice grid.
Read edge clues as visible buildings, use the tallest-at-the-edge and cap rules, then follow a worked four by four building height puzzle and a practice grid.
Learn the totals that allow only one set of digits, use crossing runs and the no-repeat rule, then follow a worked sum grid puzzle and try a practice grid.
Start with single cells and one-pair cages, list digit sets for sums and products, then use rows and columns. A worked grid and a practice puzzle.
Draw one closed loop by the numbers. Label cells inside or outside, use zeros, corners and the dot rule, then try a worked and a practice puzzle.
Use each sign to strike out digits, follow chains and valleys, and finish with row and column scans. A full worked grid and a practice puzzle.
Fill each row and column with every symbol once. Learn the only-candidate and only-place moves, a full worked grid and a practice puzzle.